Not just death to land but death by land? are you kidding me? OH NO…IM NOT!!!!! Early in my upbringing in the school of wizardry, I happened upon a deck that really got me thinking. It was a great concept, one I had never seen. Sure, everyone at some point during oldschool magic ran a mono red land destruction/burn deck with Stone Rain, Fissure, wussy goblins, and Goblin Grenades on top of Lightning Bolt, Fireball, and Disintegrate; but that just wasn’t creative enough.
This was a blue/red combo that destroyed and bounced land as well as creatures. Using cards like Unsummon and Counterspell and later Capsize and Tradewind Riders. Bounce a creature, destroy a land and they can’t play it causing them to hold on to all their cards being unable to play anything large and if they did, you would just burn it or bounce it. Should they get something worthy, you just take it with Control Magic and for giggles Clone it. Decks like this are very fun to play with, but its a combination to be used lightly as it causes frustration if your opponent can’t play anything and the second they finally play a land its back in their hand or gone for good, so I decided to improve upon this combo and made a few “fun” changes…
First, I eliminated blue as it was fun but not mean enough and replaced it with black. That’s right, Death and Destruction has never sounded sweeter than those two working together for greater evil! Sure you lose the control and manipulation provided by blue, but you gain browing capabilities with Demonic Tutor, Vampiric Tutor, as well as creature removal, etc. This three or four card combo is brutal and unexpected and when you drop it like its hot, your opponent will have nothing to do but congratulate you because at this point your Kung-fu is the greatest! Seismic Assault (Exodus) and Blanket of Night (Visions). Ok, I know what you are thinking, big whoop, what’s so special about these two cards together and you know what…. so will your opponent because with only 6 land, 4R 2B, game over and you wont even need the 4th “bonus” card to make this combo even MORE fun!!!! Furnace of Rath (Tempest) makes any direct damage deck a kick in the pants and although it is not required to make this combo work, its just plain fun. Okay, you have been patient enough but are you as excited as I am….
Picture this with me…. Turn six, you have a couple creatures on the board, your opponent has a couple creatures on the board… you have Blanket of Night and Seismic Assault already in play and you are at a stalemate as far as attacking with your creatures because your opponent has good defences…. you draw the Furnace of Rath cast it with 4R now you just smile because Check-Mate… during your pre-combat sorcery phase you cast Infermal Harvest with your remaining 2B, return all 6 of your swamps thanks to Blanket of Night, dealing 12 damage (6 doubled due to the Furnace) to be spread amungst your opponents creatures, now you can either mass attack for double damage OR you can now discard your 6 lands and destroy your opponent for 24 damage(12 doubled due to the Furnace). That my fellow wizards is oldschool magic at its finest! I remember when I pulled this off in a friendly tournament with some family and friends and they couldn’t believe it! Not only did I win the tournament, but I received “honorable mention” for most creative deck concept and the best part….it was original. Nobody had seen this combination before… they didnt read about it in Scrye or Duelist magazines, just me thumbing through my cards and a lightbulb went off! Style is Everything! Until next time…
~Don’t Tap Out